![]() The old "magnet snapping" aim assist "held controller players back because it made headshots harder," Rodey said, while the new update would "really reward people with good aim."Ĭole Rodey gives his initial impressions of an aim assist "nerf" that doesn't seem that impactful. "This almost kind of seems easier than it did before to me," popular Fortnite streamer Cole Rodey said in the immediate wake of the change. "Investigations and tests are ongoing regarding aim assist, and your feedback is appreciated."īut that change may have actually made the problem worse, according to some players. Then, in late April, another update changed aim assist further in order to "make 240hz act like 60hz ," as Epic put it in the patch notes. Back in March, it finally removed Fortnite's "Legacy" aim assist option, which had let controller players continually tap a shoulder button to continually snap their aim to a nearby target (a method derisively referred to as "left trigger spam"). Advertisementįurther Reading Fortnite removes abusable “legacy” aim assist for controller playersGoing into 2020, Epic has shown it's not ignoring these kinds of concerns. And in December, high-profile controller player UnknownArmy won the Fortnite Champion Series two seasons in a row on the highly competitive NA-East server. Fifteen-year-old Jaden "Wolfiez" Ashman won a share of second place while using a controller in a Fortnite World Cup tournament in July. While keyboard-and-mouse players still generally dominated the competitive scene for most of 2019, there were signs of change through the year. "Your input is literally not dragging it the same distance " player Upshall noted in this demonstration of the effect from back in January 2019. More frames per second in the game engine meant more helpful assistance, to the point where serious players were investing in 240Hz monitors to improve their aim assist boosts. There, players noticed long ago that the quality of the aim assist was tied to the game's refresh rate. While most people probably associate controller aim assist with console players, the situation that has pros complaining is about those plugging a controller into the PC version of the game. ![]() I just want that controller aim assist on PC balanced." How did we get here? Right now it's just not in a healthy state on PC. The situation has gotten so bad that ultra-popular streamer Tyler "Ninja" Blevins, who made a name for himself playing Fortnite, said during a recent League of Legends stream, "I haven't legitimately played Fortnite in a long time. Now, though, top-level PC Fortnite players are increasingly complaining about aim assist that's too good, putting keyboard-and-mouse players at a disadvantage against those who plug a controller into their PC. Lately, Epic has been tweaking the balance of the "aim assist" that helps players using analog sticks target opponents with something like the precision and speed of a mouse (which gets no targeting assistance from the game). Fortnite is no exception, and developer Epic has a long history of trying to deal with the issue. ![]() Shooter developers have long struggled to balance competitive online games between players using a handheld controller and those using a mouse-and-keyboard setup. Aurich Lawson / Microsoft / Epic reader comments 128 with
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