![]() mikem52 reviewed: The Case of the Golden Idol (PC).mikem52 reviewed: Ultra Kaiju Monster Rancher (Nintendo Switch).Renan reviewed: The Excavation of Hob's Barrow (Nintendo Switch).Dragon0085 previewed: Camp Canyonwood (PC).Dragon0085 reviewed: Bravery and Greed (PC).Sandy Wilson posted article: Assassin's Creed Showcase 2023.GamingLill圜at reviewed: LEGO Bricktales (Nintendo Switch).GamingLill圜at reviewed: Persona 4 Golden (Nintendo Switch).Monopoly could have been a great asset to the Nintendo Switch, but it's just not optimised to recommend. There's online for anyone looking for it but, in the unlikely chance a match is found, it'll more than likely be too frustrating to play through considering an average game can take up to two hours with all the technical issues. While Living Boards are optional, this does mean only two of the five boards are worth playing on. ![]() Most performance issues occur within the Living Boards: Monopoly boards that depict a setting in favour of the traditional layout. Load times, while not offensively bad, are still too long to justify. This is an adaptation of a board game, there shouldn't be frame rate dips and yet there are. ![]() What dampens the experience more than anything, however, is how slow it plays. That isn't possible here, so a keen memory is necessary in making purchases. Being able to look at the board during an auction is natural as it allows the ability to see what properties are owned. Unfortunately, properties cannot be managed when it matters most: the auction. The only way to see the whole board at once is to manage properties. It's possible to switch to a top view in the options, but all this does is place the camera directly on top of the token. Even worse, the boards, which should have been the easiest element to translate over, are completely butchered thanks to a fixed titled perspective. Mode selection genuinely gives off the impression that rules can be toggled and players won't be locked into one specific rule. The UI as a whole is frustratingly unfriendly. There's absolutely no reason to lock speed dies into their own mode, and goals should have been editable especially considering that many of them rely on a owning certain amount of Monopoly bucks or properties to win. Speed dies can't be used with any other rule and goal specifics are set in stone. If the superficiality of the house rules wasn't enough, every rule is handled with the same level of hand holding. It could get messy, yes, but that's part of the fun of house rules. This is likely in place to prevent any given game from descending into chaos but, if customization of this type is going to be included, it should be up to the participants to decide whether or not they want a chaotic board. Unlike UNO where the house rules could be edited together, Monopoly only allows the use of one house rule at a time. While house rules are available, bafflingly, only one can be selected at a time. Things fall apart when it comes time to set the rules for the game. ![]() Unlockables and Objectives are two great ways to make a quick first impression, but it doesn't take long for the cracks to start to show. While most Objectives are fairly simple and require little effort, it is nice to see a progression system in place as it does incentivize playing on different boards and fiddling around extraneous options. Additional tokens can be unlocked by completing Objectives, a variation of an achievement system. There are five boards to choose from, more tokens than players allowed in one game, and, seemingly, a fair amount of content to unlock. At first glance, Monopoly for Nintendo Switch seems like an enthusiast's dream come true.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |